3D SCENE FLY THROUGH
// PROJECT OVERVIEW
This 3D scene showcases a dynamic fly-through of an abandoned house, highlighting the use of advanced modeling and lighting techniques in Cinema 4D. I created this environment for a 3D modeling and texturing assignment. In my third year at RIT, I decided to take an extra 3D course from the visual communications design masters program to further develop my skills in 3D modeling and rendering. The goal of this project was to create an environment that tells a story using different 3D techniques. I used lighting, texturing, particle effects,and camera movement to create a sense of atmosphere and tension in the scene. The final render was completed in After Effects. I learned many new techniques and workflows to compile a 3D sceneduring this project, and I am proud of the final result.
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