DUNKIN' DRIVE THRU KIOSK

// ROLE UI/UX Designer
// DURATION 15 Weeks
// CLIENT School Project
// TOOLS Figma, After Effects, Illustrator, Cinema 4D
SYS_ID: DUNKIN_KIOSK KIOSK DESIGN
STATUS: COMPLETE MAY 2026

01 // PROJECT OVERVIEW

GOAL:

Design a consumer-oriented, touch screen experience for use in a retail environment.

APPROACH:

Design an accessible and easy to use kiosk tailored to fit into consumer use in a drive thru.

ACCOMMODATION FOR THE DRIVE THRU:

To create a design that was efficient for drive thru use, I had to take in to account the limited reach of the user. I ensured that the elements of the design remained left aligned, like the navigation, for easy access out a car window. Most users will be using their left hand which is typically a non-dominant hand for users. This being said the elements of the design had to remain large enough so that the unsteady reach of a user could easily click the items. I also added in the adjustable settings for the kiosk to accommodate all type of vehicles. For users that aren’t interested in using the kiosk, I added in a “call for employee” button in the help menu which is available at all stages of the user flow. The drive thru would then operate as a standard speaker from employee to consumer.

02 // PRODUCT REQUIREMENTS

Before designing this kiosk, I had to take in consideration many aspects such as Dunkin's target audience, hardware considerations, content, and functionality. I analyzed Dunkin's menu items to be able to consider what items would need a unique user flow. I also researched kiosks that would be suitable for this experience. Functionally, customization, payment, and user errors were all considered before designing the kiosk.

Dunkin' product catalog: Hot Drinks broken into Coffee, Espresso, Hot Chocolate and More, and Specialty and Tea, 18 items

03 // WORKFLOW DIAGRAMS

Next, I created workflow diagrams to visualize the user journey through the kiosk. These diagrams helped identify potential pain points and areas for improvement to create a seamless user experience.

Dunkin' kiosk user flow: start, main menu, then donut, drink, and food paths through categories, customization, and add to cart

04 // MOCKUPS

I created a variety of mockups for this project to better be able to visualize the final product. I created a simplified 3D render of the kiosk in the drive thru to visualize the layout and functionality of the kiosk in a live setting. I then created a physical prototype of the screen size to test for usability. This mockup showed variations of text sizes, button sizes, and containers. After creating this physical mockup, I was able to select the best design options for the final implementation.

3D render of the Dunkin' drive-thru kiosk under an orange Drive Thru canopy Physical mockup sheet testing type sizes, headers, buttons, and product containers Physical mockup sheet testing category, sub-category, and button sizes

05 // WIREFRAMES

I developed several wireframes to outline the structure and layout of the kiosk interface. These wireframes helped me to organize the content and functionality in a way that would be intuitive for users.

Annotated main menu wireframes: exit, view cart, scroll indicator, rewards member section, categories, and selectable sub-categories

06 // FINAL COMPOSITIONS

After wireframing, I developed a style guide to ensure consistency in the final design implementation. I outlined assets such as buttons, fonts and sizes, and grids. After creating the final compositions, I created a prototype in Figma. This prototype was segmented into the previous work flows and the interactions were recorded. I then compiled the clips in After Effects to smoothly transition between each and added an indicator to where the user was clicking. The final prototype displays a clear user flow and interaction with the kiosk.

Final Dunkin' kiosk screens: welcome, menu with seasonal specials, and cold brew customization with nutrition facts

07 // TAKEAWAYS

This project taught me the importance of research and iteration in the design process. By continuously testing and refining my ideas, I was able to create a more user-friendly and effective kiosk interface. I believe this project helped me learn a more professional workflow and how to create a more user-centered design. I am proud of the final result and the impact it could have on the user experience in a drive thru setting.

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